If it's mainly game you are interested in, you could get away with UDP... most network games use UDP to reduce overhead. The game can implement its own acknowledgement and retry protocols. > -----Original Message----- > From: owner-cc65@musoftware.de [mailto:owner-cc65@musoftware.de] On Behalf > Of Dan Winslow > > Yes, I agree, trying to add 'easily some IP functionality to an existing > program' would be exceedingly difficult. I'm not really targeting > existing programs. All I am really trying to do is to develop a small > library, mostly for my own personal use in games. I am not trying to > compete with Contiki or uIP or any other existing system. <snip> ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Wed Jan 5 05:32:06 2011
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