RE: [cc65] cc65 + tcp/ip howto and/or example

From: Dan Winslow <DWinslow1aiminstitute.org>
Date: 2011-01-05 17:27:49
Yes, you're exactly right. I've used UDP extensively on other platforms
for just such things. I do plan on implementing TCP as well, but the
focus right now is UDP. 

Dan Winslow
Director of Information Technology, AIM INSTITUTE
1905 Harney Street, Suite 700
Omaha, NE 68102
402-345-5025 x156
dwinslow@aiminstitute.org
www.aiminstitute.org

-----Original Message-----
From: owner-cc65@musoftware.de [mailto:owner-cc65@musoftware.de] On
Behalf Of Shawn Jefferson
Sent: Tuesday, January 04, 2011 10:32 PM
To: cc65@musoftware.de
Subject: RE: [cc65] cc65 + tcp/ip howto and/or example

If it's mainly game you are interested in, you could get away with
UDP...
most network games use UDP to reduce overhead.  The game can implement
its
own acknowledgement and retry protocols.

> -----Original Message-----
> From: owner-cc65@musoftware.de [mailto:owner-cc65@musoftware.de] On
Behalf
> Of Dan Winslow
> 
> Yes, I agree, trying to add 'easily some IP functionality to an
existing
> program' would be exceedingly difficult. I'm not really targeting
> existing programs. All I am really trying to do is to develop a small
> library, mostly for my own personal use in games. I am not trying to
> compete with Contiki or uIP or any other existing system.

<snip>


----------------------------------------------------------------------
To unsubscribe from the list send mail to majordomo@musoftware.de with
the string "unsubscribe cc65" in the body(!) of the mail.
----------------------------------------------------------------------
To unsubscribe from the list send mail to majordomo@musoftware.de with
the string "unsubscribe cc65" in the body(!) of the mail.
Received on Wed Jan 5 17:28:35 2011

This archive was generated by hypermail 2.1.8 : 2011-01-05 17:28:38 CET