Yes, you're exactly right. I've used UDP extensively on other platforms for just such things. I do plan on implementing TCP as well, but the focus right now is UDP. Dan Winslow Director of Information Technology, AIM INSTITUTE 1905 Harney Street, Suite 700 Omaha, NE 68102 402-345-5025 x156 dwinslow@aiminstitute.org www.aiminstitute.org -----Original Message----- From: owner-cc65@musoftware.de [mailto:owner-cc65@musoftware.de] On Behalf Of Shawn Jefferson Sent: Tuesday, January 04, 2011 10:32 PM To: cc65@musoftware.de Subject: RE: [cc65] cc65 + tcp/ip howto and/or example If it's mainly game you are interested in, you could get away with UDP... most network games use UDP to reduce overhead. The game can implement its own acknowledgement and retry protocols. > -----Original Message----- > From: owner-cc65@musoftware.de [mailto:owner-cc65@musoftware.de] On Behalf > Of Dan Winslow > > Yes, I agree, trying to add 'easily some IP functionality to an existing > program' would be exceedingly difficult. I'm not really targeting > existing programs. All I am really trying to do is to develop a small > library, mostly for my own personal use in games. I am not trying to > compete with Contiki or uIP or any other existing system. <snip> ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail. ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Wed Jan 5 17:28:35 2011
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