Hi, the cc65 samples directory contains a program demonstrating the use of overlays. This way you can dynamically load code / data without any conversion / indirection. The only general issue with overlays I see is to know when to load what (as this isn't determined by the cc65 overlay support) - but for an adventure game this should be very easy. Just my two cents, Oliver ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Fri Nov 26 13:36:53 2010
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