In a message dated 11/26/2010 4:27:38 A.M. Eastern Standard Time, debski.jakub@wp.pl writes: 1. Don't use structs. Generated code is terrible. I will work on that. 2. Use arrays of size <256 Okay. 3. Use global variables instead of stack variables. I'm doing that in some instances. 4. Try not to pass parameters to functions - used global data. True. Thank you. 5. Load data from disk when necessary. The only things I can load from disk are strings. 6. Split your game into separate parts that don't share data. I could probably do that, but all pieces would have to share the same code, making such infeasible.. 7. Don't use macros. I'm not--much. 8. Use unsigned chars instead of ints wherever possible. I did. 9. Never use printf. The library code to handle it is huge. Write your own functions to display text/number. I need printf() for some functionality, but I use puts() when necessary. regards, Jakub ------------------- Joseph Rose, a.k.a. Harry Potter Working magic in the computer community...or at least striving to! :( ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Fri Nov 26 13:19:20 2010
This archive was generated by hypermail 2.1.8 : 2010-11-26 13:19:24 CET