I am working on a text adventure for the C64 using cc65 and, if I continue, will eventually run into memory problems. At the end of Chapter 1, the executable costs 18k, and I have 50k to play with. I will need to add significant functionality over the next few chapters and am worried about running out of memory. Can anybody give me some suggestions? Even down to 16k might be useful. I am trying to decide whether to publish this code as open-source and don't yet want to reveal the code, so I'm looking for some general techniques. ------------------- Joseph Rose, a.k.a. Harry Potter Working magic in the computer community...or at least striving to! :( ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Fri Nov 26 03:08:18 2010
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