Re: [cc65] TGI blit (was: Colormania)

From: Groepaz <groepaz1gmx.net>
Date: 2009-11-02 18:20:25
On Montag 02 November 2009, Oliver Schmidt wrote:

> If there's a common single accepted format for a certain target then
> it would seem reasonable to me to just add support for that format to
> the TGI driver for that platform.
>
> On the Apple2 there's such a format, but it's only for the full
> graphics screen while here it's - afaik - about bitmaps in arbitrary
> sizes. And the converters I know of for the Apple2 only process full
> screens too.

well yes, most (if not all) converters are for full screen gfx.

atleast in c64 world there is one that supports arbitrary sizes though - the 
godot clip format, which by itself pretty much is a device independend bitmap 
format (simple 4bpp linear bitmap). then again, i dont think anything besides 
godot itself supports it - and its not very useful for generic applications 
either (because it must be converted to native format before it can be 
displayed).

-- 

http://www.hitmen-console.org    http://magicdisk.untergrund.net
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The weirder you are going to behave, the more normal you should look... When I 
see a kid with three or four rings in his nose, I know there is absolutely 
nothing extraordinary about that person. 
<P.J. O'Rourke>

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Received on Mon Nov 2 18:20:49 2009

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