On Montag 02 November 2009, Oliver Schmidt wrote: > If there's a common single accepted format for a certain target then > it would seem reasonable to me to just add support for that format to > the TGI driver for that platform. > > On the Apple2 there's such a format, but it's only for the full > graphics screen while here it's - afaik - about bitmaps in arbitrary > sizes. And the converters I know of for the Apple2 only process full > screens too. well yes, most (if not all) converters are for full screen gfx. atleast in c64 world there is one that supports arbitrary sizes though - the godot clip format, which by itself pretty much is a device independend bitmap format (simple 4bpp linear bitmap). then again, i dont think anything besides godot itself supports it - and its not very useful for generic applications either (because it must be converted to native format before it can be displayed). -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ftp.pokefinder.org The weirder you are going to behave, the more normal you should look... When I see a kid with three or four rings in his nose, I know there is absolutely nothing extraordinary about that person. <P.J. O'Rourke> ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Nov 2 18:20:49 2009
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