Re: [cc65] TGI blit

From: Karri Kaksonen <>
Date: 2009-11-02 18:18:13
Groepaz wrote:
> On Montag 02 November 2009, Oliver Schmidt wrote:
>> So maybe softsprites is just the wrong term? Loading bitmaps from disk
>> and put them on the graphics screen seems a very common thing. It
>> would nice to allow that one or the other way.
> yes, thats not sprites ... thats just device independend bitmaps :)
>> However as I'm learning more and more the graphics screen
>> representation is so different that the idea of device independent
>> bitmaps surely creates way to much overhead for the loader. Therefore
>> some converter (or resource compiler) running on the cc65 host
>> platform seems in fact reasonable. Input would be some bmp/png/... and
>> output some device dependent bitmap.
> yes... but then again, atleast for the c64, tons of tools exist already to 
> convert graphics to c64 format.. i dont see the need of yet another tool 
> here :)

For games like Solitaire I just need card images. The Lynx will use 16 
colors. A port to a 2 color system would need much less space and 
perhaps use dithering. In any case this graphics conversion could be 
done at compile time. And the target should be optimized for size. 52 
cards at 16 colors eat more than the maximum available RAM.


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Received on Mon Nov 2 18:18:22 2009

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