Re: [cc65] TGI blit

From: Karri Kaksonen <>
Date: 2009-11-02 16:48:15
Groepaz wrote:
> On Montag 02 November 2009, Fatih AygŁn wrote:
>> I agree that a well designed fast blit function will greatly improve tgi's
>> usability and will be the first step towards a "DirectDraw65" :) It's the
>> only missing function for soft-sprites.
>> This way we can also support cross-platform bitmap fonts too. Given that
>> cross-platform vector fonts are on the way, it would be a logical addition.
> for softsprites that arent so slow that they are unuseable, you need unrolled 
> speedcode, and preshifted graphics data. both of which is very application 
> specific.

I believe that the best solution would be a separate resource compiler. 
The Lynx needs a very special packed sprite format that is unusable on 
anything else. But if we have a resource compiler that changes the 
desired bitmap image into something usable for the target platform then 
it could make sense.

The resource compiler could produce some machine dependent binary object.

You could plot it somewhere using tgi_blitxy(x, y, object) or just to 
the current cursor position with tgi_blit(object).

I would not use the same "object" for different platforms.


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Received on Mon Nov 2 16:48:31 2009

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