Hi, > yes, thats not sprites ... thats just device independend bitmaps :) I was rather thinking about device depended bitmaps... >> However as I'm learning more and more the graphics screen >> representation is so different that the idea of device independent >> bitmaps surely creates way to much overhead for the loader. Therefore >> some converter (or resource compiler) running on the cc65 host >> platform seems in fact reasonable. Input would be some bmp/png/... and >> output some device dependent bitmap. > > yes... but then again, atleast for the c64, tons of tools exist already to > convert graphics to c64 format.. i dont see the need of yet another tool > here :) If there's a common single accepted format for a certain target then it would seem reasonable to me to just add support for that format to the TGI driver for that platform. On the Apple2 there's such a format, but it's only for the full graphics screen while here it's - afaik - about bitmaps in arbitrary sizes. And the converters I know of for the Apple2 only process full screens too. Best, Oliver ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Nov 2 17:54:17 2009
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