Hi, On Mon, Nov 2, 2009 at 4:58 PM, Groepaz <groepaz@gmx.net> wrote: > On Montag 02 November 2009, Ullrich von Bassewitz wrote: >> On Mon, Nov 02, 2009 at 04:36:18PM +0100, Groepaz wrote: >> > for softsprites that arent so slow that they are unuseable, you need >> > unrolled speedcode, and preshifted graphics data. both of which is very >> > application specific. >> >> Provided that you want to have moving graphics. For other things (business >> graphics, simple games, static screens in games) it still can be useful. > > "sprites" pretty much implies "moving graphics" :) So maybe softsprites is just the wrong term? Loading bitmaps from disk and put them on the graphics screen seems a very common thing. It would nice to allow that one or the other way. However as I'm learning more and more the graphics screen representation is so different that the idea of device independent bitmaps surely creates way to much overhead for the loader. Therefore some converter (or resource compiler) running on the cc65 host platform seems in fact reasonable. Input would be some bmp/png/... and output some device dependent bitmap. Best, Oliver ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Nov 2 17:40:00 2009
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