On Sonntag 11 Januar 2009, Tachdaun wrote: > Hi, this one is for Groepaz: > > I've noted that global variables begin in address $6000, which is the > area of Save RAM, that's why emulators create a .sav file when you run > programs that use global variables. > > Then local variables take addresses starting from $07FF going downwards, > this memory area should be the RAM itself. > > Am I right? > why is not $100 to $1FF used for stack, and why is Save RAM used for > global variables? using save ram was an arbitrary decision, it just was a quick and dirty way of getting a memory setup that worked for me :) if you want to change it, simply look at the default nes linker script and modify it. -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ftp.pokefinder.org Paranoide Innenminister sind der Pickel am Arsch der Demokratie ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Wed Jan 14 05:20:22 2009
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