[cc65] NES specific - memory space

From: Tachdaun <tachdaun1gmail.com>
Date: 2009-01-11 00:37:13
Hi, this one is for Groepaz:

I've noted that global variables begin in address $6000, which is the 
area of Save RAM, that's why emulators create a .sav file when you run 
programs that use global variables.

Then local variables take addresses starting from $07FF going downwards, 
this memory area should be the RAM itself.

Am I right?
why is not $100 to $1FF used for stack, and why is Save RAM used for 
global variables?

Thanks!
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Received on Sat Jan 10 23:37:32 2009

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