From: Groepaz (groepaz_at_gmx.net)
Date: 2003-02-27 23:39:09
On Thursday 27 February 2003 15:51, Christian Krüger wrote: > Hi, > > > By: Groepaz [mailto:groepaz_at_gmx.net] > > 20*12 ? uuh :o) what resolution does the display have then? > > 160*96 ??? > > 160x102 actually - enough for a portable unit... ;-) eh...and i thought the gameboys 160x144 was odd :o) > That was my thought too - the reason for my question. Anyhow, > there is already a Tetris for the Lynx but I'm sure the > 'building-blocks' are smaller than 8x8 pixels. Beside a smaller > font size, another solution could be the 'rotation of the Lynx': > It's common style for games that need more vertical than horizontal > resolution (i.e. 'Klax','Centipede' or 'Lexis' (also a Tetris clone) > (http://www.atariage.com/screenshot_page.html?SoftwareLabelID=1897), > (http://www.atariage.com/screenshot_page.html?SoftwareLabelID=1989) > ). > All these games have 102x160 pixels... ;-) > > I'm not sure if the rotation should go to 'conio'. > Maybe it should be a #ifdef'ed Lynx-specific call, when porting > your Tetris to the Lynx... i would implement two different conio modules which can be linked as needed (simelar to the soft80 thing for c64 for example).... and i dont like to have any target specific code in tetris to be honest (infact i have tried to avoid them as much as i can, and i probably can remove them all when the c128 and geos stuff is fixed). gpz ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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