From: Christian Krüger (christian.krueger_at_pace.de)
Date: 2003-02-27 15:51:07
Hi, > By: Groepaz [mailto:groepaz_at_gmx.net] > 20*12 ? uuh :o) what resolution does the display have then? > 160*96 ??? 160x102 actually - enough for a portable unit... ;-) > tetris actually should "autoadjust" to the screen > dimensions.... maybe it > needs a little tweak here and there 'coz i have never tested > for a screen > that small (the 22*23 for vic20 was smallest) but apart from > that it should > work with no problems. (however 12 chars height is quite > little....wonder if > playing tetris is acually possible then :=P) That was my thought too - the reason for my question. Anyhow, there is already a Tetris for the Lynx but I'm sure the 'building-blocks' are smaller than 8x8 pixels. Beside a smaller font size, another solution could be the 'rotation of the Lynx': It's common style for games that need more vertical than horizontal resolution (i.e. 'Klax','Centipede' or 'Lexis' (also a Tetris clone) (http://www.atariage.com/screenshot_page.html?SoftwareLabelID=1897), (http://www.atariage.com/screenshot_page.html?SoftwareLabelID=1989) ). All these games have 102x160 pixels... ;-) I'm not sure if the rotation should go to 'conio'. Maybe it should be a #ifdef'ed Lynx-specific call, when porting your Tetris to the Lynx... Regards chrisker ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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