Re: [cc65] Lynx target

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From: Groepaz (groepaz_at_gmx.net)
Date: 2003-02-27 00:18:39


On Wednesday 26 February 2003 23:57, Shawn Jefferson wrote:
> The lynx's screen is not tile based.  The screen display is just a section
> of memory (anywhere you point it) 8160 bytes long, and there is dedicated
> sprite hardware that can draw an unlimited amount of sprites into this
> area.  I'm just porting Bastian Schick's code to work with Ullrich's
> version of cc65 (which doesn't require much work really) and he already has
> a textout function for an 8x11 and a 8x8 font (both of which I've ported
> already and they work.)

oh cool.... should be easy enough to create conio compatible stuff from it 
then :)

> I was thinking about your 65tris and possibly trying to get it working on
> the lynx... that would be a good way to learn more about the system (for
> me.)

would love to see that :)


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