Re: [cc65] Lynx target

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From: Shawn Jefferson (sjefferson_at_sd62.bc.ca)
Date: 2003-02-27 00:28:23


>On Wednesday 26 February 2003 23:57, Shawn Jefferson wrote:
>> The lynx's screen is not tile based.  The screen display is just a section
>> of memory (anywhere you point it) 8160 bytes long, and there is dedicated
>> sprite hardware that can draw an unlimited amount of sprites into this
>> area.  I'm just porting Bastian Schick's code to work with Ullrich's
>> version of cc65 (which doesn't require much work really) and he already has
>> a textout function for an 8x11 and a 8x8 font (both of which I've ported
>> already and they work.)
>
>oh cool.... should be easy enough to create conio compatible stuff from it 
>then :)
>
>> I was thinking about your 65tris and possibly trying to get it working on
>> the lynx... that would be a good way to learn more about the system (for
>> me.)
>
>would love to see that :)

The only problem being that I don't have permission from the original author to rerelease his code in a modified form.  I haven't seen any license information that says that is possible... so until/unless I contact the orginal authors and get their permission to release their (ported by me) library code for others to use, I would be the only one who could compile it.  I believe I could release binaries created with their library, but that isn't much good to you.

Better to wait until others (such as Christian Kruger) have finished their work on a real lynx target I think.

¯
Shawn


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