grc65 -- GEOS Resource Compiler

Maciej 'YTM/Elysium' Witkowiak,
Greg King


This document describes a compiler that can create GEOS headers and menus for cc65-compiled programs.

1. Overview

2. Usage

3. Resource file format

4. Building a GEOS sequential application

5. Building a GEOS VLIR overlay application

6. Bugs and feedback

7. Legal stuff

8. Appendix A -- example.grc


1. Overview

grc65 is a part of cc65's GEOS support. The tool is necessary to generate required and optional resources. A required resource for every GEOS application is the header, that is: an icon, some strings, and some addresses. Optional resources might be menu definitions, other headers (e.g., for data files of an app.), dialog definitions, etc. Without an application's header, GEOS is unable to load and start it.

Currently, grc65 supports only menus and the required header definition, along with support for building applications with VLIR-structured overlays.

grc65 generates output in two formats: C header and ca65 source (.s). That is because the application header data must be in assembly format, while the menu definitions can be translated easily into C. The purpose of the C file is to include it as a header in only one project file. The assembly source should be processed by ca65 and linked to the application (read about the building process).

2. Usage

grc65 accepts the following options:

---------------------------------------------------------------------------
Usage: grc65 [options] file
Short options:
  -V                    Print the version number
  -h                    Help (this text)
  -o name               Name the C output file
  -s name               Name the asm output file
  -t sys                Set the target system

Long options:
  --help                Help (this text)
  --target sys          Set the target system
  --version             Print the version number
---------------------------------------------------------------------------
Default output names are made from input names with extensions replaced by .h and .s.

3. Resource file format

A resource file has the name extension .grc. That is not required, but it will make for an easier recognition of the file's purpose. Also, cl65 recognizes those files. grc65's parser is very weak at the moment; so, read the comments carefully, and write resources exactly as they are written here. Look out for CAPS and small letters. Everything after a ';' until the end of the line is considered as a comment and ignored. See the included commented example .grc file for a better view of the situation.

3.1 Menu definition

MENU menuName leftx,topy <ORIENTATION> {
    "item name 1" <MENU_TYPE> pointer
    ...
    "item name x" <MENU_TYPE> pointer
}
The definition starts with the keyword MENU, then comes the menu's name, which will be represented in C as const void. Then are the co-ordinates of the top left corner of the menu box. The position of the bottom right corner is estimated, based on the length of item names and the menu's orientation. It means that the menu box always will be as large as it should be. Then, there's the orientation keyword; it can be either HORIZONTAL or VERTICAL. Between { and }, there's the menu's content. It consists of item definitions. First is an item name -- it has to be in quotes. Next is a menu-type bit. It can be MENU_ACTION or SUB_MENU; either of them can be combined with the DYN_SUB_MENU bit (see the GEOSLib documentation for descriptions of them). You can use C logical operators in expressions, but you have to do it without spaces. So a dynamically created submenu will be something like:
"dynamic" SUB_MENU|DYN_SUB_MENU create_dynamic
The last part of the item definition is a pointer which can be any name that is present in the C source code that includes the generated header. It can point to a function or to another menu definition.

If you are doing sub(sub)menu definitions, remember to place the lowest level definition first, and the top-level menu as the last one. That way the C compiler won't complain about unknown names.

3.2 Header definition

HEADER <GEOS_TYPE> "dosname" "classname" "version" {
    author    "Joe Schmoe"
    info      "This is my killer-app!"
    date      yy mm dd hh ss
    dostype   SEQ
    mode      any
    structure SEQ
    icon      "sprite.raw"
}
The header definition describes the GEOS header sector which is unique to each file. The definition starts with the keyword HEADER, then goes the GEOS file-type. You can use only APPLICATION here at the moment. Then, there are (each one in quotes) the DOS file-name (up to 16 characters), the GEOS Class name (up to 12 characters), and the version info (up to 4 characters). The version should be written as "Vx.y", where x is the major, and y is the minor, version number. Those fields, along with both braces, are required. The lines between braces are optional, and will be replaced by default and current values. The keyword author and its value in quotes name the programmer, and can be up to 63 bytes long. info (in the same format) can have up to 95 characters. If the date field is omitted, then the time of that compilation will be placed into the header. Note that, if you do specify the date, you have to write all 5 numbers. The dostype can be SEQ, PRG, or USR. USR is used by default; GEOS usually doesn't care. The mode can be any, 40only, 80only, or c64only; and, it describes system requirements. any will work on both 64-GEOS and 128-GEOS, in 40- and 80-column modes. 40only will work on 128-GEOS in 40-column mode only. 80only will work on only 128-GEOS in 80-column mode, and c64only will work on only 64-GEOS. The default value for structure is SEQ (sequential). You can put VLIR there, too; but then, you also have to put in a third type of resource -- a memory definition. The value of icon is a quoted file-name. The first 63 bytes of this file are expected to represent a standard monochrome VIC sprite. The file gets accessed when the generated assembly source is being processed by ca65. Examples for programs generating such files are Sprite Painter, SpritePad and the sp65 sprite and bitmap utility. The default icon is an empty frame internally represented in the generated assembly file.

3.3 Memory definition

MEMORY {
    stacksize   0x0800
    overlaysize 0x2000
    overlaynums 0 1 2 4 5
}
The memory definition is unique to each file and describes several attributes related to the memory layout. It consists of the keyword MEMORY followed by braces which contain optional lines. The value of stacksize can be either decimal (e.g. 4096) or hexadecimal with a 0x prefix (e.g. 0x1000). The default value of 0x400 comes from the linker configuration file. The value of backbuffer can be either yes or no. The further means that the application uses the system-supplied background screen buffer while the latter means that the program uses the memory of the background screen buffer for own purposes. The default value of yes comes from the linker configuration file. If the structure in the header definition is set to the value VLIR then it is possible and necessary to provide here the attributes of the VLIR overlays. overlaysize defines the maximal size for all VLIR records but number 0. It can be either decimal (e.g. 4096) or hexadecimal with a 0x prefix (e.g. 0x1000). overlaynums defines the VLIR record numbers used by the application. Skipped numbers denote empty records. In the example, record number 3 is missing. Read this description for details.

4. Building a GEOS sequential application

Before proceeding, please read the compiler, assembler, and linker documentation, and find the appropriate sections about building programs, in general.

GEOS support in cc65 is based on the Convert v2.5 format, well-known in the GEOS world. It means that each file built with the cc65 package has to be deconverted in GEOS, before it can be run. You can read a step-by-step description of that in the GEOS section of the cc65 Compiler Intro.

Each project consists of four parts, two are provided by cc65. Those parts are:

  1. application header
  2. start-up object
  3. application objects
  4. system library
2. and 4. come with cc65; however you have to write the application yourself ;-)

The application header is defined in the HEADER section of the .grc file and is processed into an assembly .s file. You must assemble it, with ca65, into the object .o format.

Assume that there are three input files: "test.c" (a C source), "test.h" (a header file), and "testres.grc" (with menu and header definitions). Note the fact that I don't recommend naming that file "test.grc" because you will have to be very careful with names (grc65 will make "test.s" and "test.h" out of "test.grc" by default; and you don't want that because "test.s" is compiled from "test.c", and "test.h" is something completely different)!

One important thing -- the top of "test.c" looks like:

#include <geos.h>
#include "testres.h"
There are no other includes.

4.1 Building the GEOS application using cl65

This is a simple one step process:

cl65 -t geos-cbm -O -o test.cvt testres.grc test.c
Always place the .grc file as first input file on the command-line in order to make sure that the generated .h file is available when it is needed for inclusion by a .c file.

4.2 Building the GEOS application without cl65

First step -- compiling the resources

grc65 -t geos-cbm testres.grc
will produce two output files: "testres.h" and "testres.s".

Note that "testres.h" is included at the top of "test.c". So, resource compiling must be the first step.

Second step -- assembling the application header

ca65 -t geos-cbm testres.s
And, voilá -- "testres.o" is ready.

Third step -- compiling the code

cc65 -t geos-cbm -O test.c
ca65 -t geos-cbm test.s
That way, you have a "test.o" object file which contains all of the executable code.

Fourth and last step -- linking the application

ld65 -t geos-cbm -o test.cvt testres.o test.o geos-cbm.lib
The last file is the GEOS system library.

The resulting file "test.cvt" is an executable that's contained in the well-known GEOS Convert format. Note that its name (test.cvt) isn't important; the real name, after deconverting, is the DOS name that was given in the header definition.

At each step, a -t geos-cbm was present on the command-line. That switch is required for the correct process of GEOS sequential application building.

5. Building a GEOS VLIR overlay application

Large GEOS applications typically don't fit in one piece in their designated memory area. They are therefore split into overlays which are loaded into memory on demand. The individual overlays are stored as records of a VLIR (Variable Length Index Record) file. When GEOS starts a VLIR overlay application it loads record number 0 which is supposed to contain the main program. The record numbers starting with 1 are to be used for the actual overlays.

In "cc65/samples/geos" there's a VLIR overlay demo application consisting of the files "overlay-demo.c" and "overlay-demores.grc".

5.1 Building the GEOS overlay application using cl65

This is a simple one step process:

cl65 -t geos-cbm -O -o overlay-demo.cvt -m overlay-demo.map overlay-demores.grc overlay-demo.c
Always place the .grc file as first input file on the command-line in order to make sure that the generated .h file is available when it is needed for inclusion by a .c file.

You will almost certainly want to generate a map file that shows (beside a lot of other infos) how large your individual overlays are. This info is necessary to tune the distribution of code into the overlays and to optimize the memory area reserved for the overlays.

5.2 Building the GEOS overlay application without cl65

First step -- compiling the overlay resources

grc65 -t geos-cbm overlay-demores.grc

Second step -- assembling the overlay application header

ca65 -t geos-cbm overlay-demores.s

Third step -- compiling the overlay code

cc65 -t geos-cbm -O overlay-demo.c
ca65 -t geos-cbm overlay-demo.s

Fourth and last step -- linking the overlay application

ld65 -t geos-cbm -o overlay-demo.cvt -m overlay-demo.map overlay-demores.o overlay-demo.o geos-cbm.lib

6. Bugs and feedback

This is the first release of grc65, and it contains bugs, for sure! I am aware of them; I know that the parser is weak, and if you don't follow the grammar rules strictly, then everything will crash. However, if you find an interesting bug, mail me. :-) Mail me also for help with writing your .grc file correctly if you have problems with it. I would appreciate comments also, and help on this file because I am sure that it can be written better.

7. Legal stuff

grc65 is covered by the same license as the whole cc65 package, so you should see its documentation for more info. Anyway, if you like it, and want to encourage me to work more on it, send me a postcard with a sight of your neighbourhood, city, region, etc. Or, just e-mail me with info that you actually used it. See the GEOSLib documentation for addresses.

8. Appendix A -- example.grc

; Note that MENU can define both menus and submenus.
; If you want to use any C operators (such as "|", "&", etc.), do it WITHOUT
; any spaces between the arguments (the parser is simple and weak).

MENU subMenu1 15,0 VERTICAL
; This is a vertical menu, placed at (15,0).
{
; There are three items, all of them will call functions.
; The first and third ones are normal functions, see GEOSLib documentation for
; information about what the second function should return (it's a dynamic one).
    "subitem1" MENU_ACTION smenu1
    "subitem2" MENU_ACTION|DYN_SUB_MENU smenu2
    "subitem3" MENU_ACTION smenu3
}

;; Format:  MENU "name" left,top ALIGN { "itemname" TYPE pointer ... }

MENU mainMenu 0,0 HORIZONTAL
; Here, we have our main menu, placed at (0,0), and it is a horizontal menu.
; Because it is a top-level menu, you would register it in your C source by
; using:  DoMenu(&mainMenu);
{
; There are two items -- a submenu and an action.
; This calls a submenu named subMenu1 (see previous definition).
    "first sub-menu" SUB_MENU subMenu1
; This will work the same as an EnterDeskTop() call in C source code.
    "quit" MENU_ACTION EnterDeskTop
}

;; Format:  HEADER <GEOS_TYPE> "dosname" "classname" "version"

HEADER APPLICATION "MyFirstApp" "Class Name" "V1.0"
; This is a header for an APPLICATION which will be seen in the directory as a
; file named MyFirstApp with the Class-string "Class Name V1.0"
{
; Not all fields are required, default and current values will be used.
    author "Maciej Witkowiak"   ; always in quotes!
    info "Information text"     ; always in quotes!
;    date yy mm dd hh ss        ; always 5 fields!
;    dostype seq                ; can be:  PRG, SEQ, USR (only all UPPER- or lower-case)
;    structure seq              ; can be:  SEQ, VLIR (only UPPER- or lower-case)
    mode c64only                ; can be:  any, 40only, 80only, c64only
}