grc65 is a part of cc65's GEOS support. The tool is necessary to generate required and optional resources. A required resource for every GEOS application is the header, that is: an icon, some strings, and some addresses. Optional resources might be menu definitions, other headers (e.g., for data files of an app.), dialog definitions, etc. Without an application's header, GEOS is unable to load and start it.
Currently, grc65 supports only menus and the required header definition, along with support for building applications with VLIR-structured overlays.
grc65 generates output in two formats: C header and ca65 source (.s). That is because the application header data must be in assembly format, while the menu definitions can be translated easily into C. The purpose of the C file is to include it as a header in only one project file. The assembly source should be processed by ca65 and linked to the application (read about the building process).
grc65 accepts the following options:
---------------------------------------------------------------------------
Usage: grc65 [options] file
Short options:
-V Print the version number
-h Help (this text)
-o name Name the C output file
-s name Name the asm output file
-t sys Set the target system
Long options:
--help Help (this text)
--target sys Set the target system
--version Print the version number
---------------------------------------------------------------------------
Default output names are made from input names with extensions replaced by
.h
and .s
.
A resource file has the name extension .grc
. That is not required, but
it will make for an easier recognition of the file's purpose. Also, cl65
recognizes those files. grc65's parser is very weak at the moment; so,
read the comments carefully, and write resources exactly as they are written
here. Look out for CAPS and small letters. Everything after a ';
'
until the end of the line is considered as a comment and ignored. See the
included
commented example .grc file for a
better view of the situation.
MENU menuName leftx,topy <ORIENTATION> {
"item name 1" <MENU_TYPE> pointer
...
"item name x" <MENU_TYPE> pointer
}
The definition starts with the keyword MENU
, then comes the menu's name,
which will be represented in C as const void
. Then are the co-ordinates
of the top left corner of the menu box. The position of the bottom right
corner is estimated, based on the length of item names and the menu's
orientation. It means that the menu box always will be as large as it should
be. Then, there's the orientation keyword; it can be either HORIZONTAL
or
VERTICAL
. Between {
and }
, there's the menu's
content. It consists of item definitions. First is an item name -- it has to
be in quotes. Next is a menu-type bit. It can be MENU_ACTION
or
SUB_MENU
; either of them can be combined with the DYN_SUB_MENU
bit
(see
the GEOSLib documentation for descriptions of
them). You can use C logical operators in expressions, but you have to do it
without spaces. So a dynamically created submenu will be something like:
"dynamic" SUB_MENU|DYN_SUB_MENU create_dynamic
The last part of the item definition is a pointer which can be any name that is
present in the C source code that includes the generated header. It can point
to a function or to another menu definition.
If you are doing sub(sub)menu definitions, remember to place the lowest level definition first, and the top-level menu as the last one. That way the C compiler won't complain about unknown names.
HEADER <GEOS_TYPE> "dosname" "classname" "version" {
author "Joe Schmoe"
info "This is my killer-app!"
date yy mm dd hh ss
dostype SEQ
mode any
structure SEQ
icon "sprite.raw"
}
The header definition describes the GEOS header sector which is unique to
each file. The definition starts with the keyword HEADER
, then goes the
GEOS file-type. You can use only APPLICATION
here at the moment. Then,
there are (each one in quotes) the DOS file-name (up to 16 characters), the GEOS
Class name (up to 12 characters), and the version info (up to 4 characters).
The version should be written as "V
x.y", where x is the
major, and y is the minor, version number. Those fields, along with both
braces, are required. The lines between braces are optional, and will be replaced
by default and current values. The keyword author
and its value in quotes name
the programmer, and can be up to 63 bytes long. info
(in the same format) can
have up to 95 characters. If the date
field is omitted, then the time of
that compilation will be placed into the header. Note that, if you do specify
the date, you have to write all 5 numbers. The dostype
can be SEQ
,
PRG
, or USR
. USR
is used by default; GEOS usually doesn't care.
The mode
can be any
, 40only
, 80only
, or c64only
; and,
it describes system requirements. any
will work on both 64-GEOS and
128-GEOS, in 40- and 80-column modes. 40only
will work on 128-GEOS in
40-column mode only. 80only
will work on only 128-GEOS in 80-column mode,
and c64only
will work on only 64-GEOS. The default value for
structure
is SEQ
(sequential). You can put VLIR
there, too; but
then, you also have to put in a third type of resource -- a memory definition.
The value of icon
is a quoted file-name. The first 63 bytes of this file
are expected to represent a standard monochrome VIC sprite. The file gets accessed
when the generated assembly source is being processed by ca65. Examples for
programs generating such files are Sprite Painter, SpritePad and the
sp65 sprite and bitmap utility. The default icon
is an empty frame internally represented in the generated assembly file.
MEMORY {
stacksize 0x0800
overlaysize 0x2000
overlaynums 0 1 2 4 5
}
The memory definition is unique to each file and describes several attributes related
to the memory layout. It consists of the keyword MEMORY
followed by braces which
contain optional lines. The value of stacksize
can be either decimal (e.g.
4096
) or hexadecimal with a 0x
prefix (e.g. 0x1000
). The default value
of 0x400 comes from the linker configuration file. The value of backbuffer
can be
either yes
or no
. The further means that the application uses the system-supplied
background screen buffer while the latter means that the program uses the memory of the
background screen buffer for own purposes. The default value of yes
comes from the
linker configuration file. If the structure
in the header definition is set to the
value VLIR
then it is possible and necessary to provide here the attributes of the
VLIR overlays. overlaysize
defines the maximal size for all VLIR records but number
0. It can be either decimal (e.g. 4096
) or hexadecimal with a 0x
prefix (e.g.
0x1000
). overlaynums
defines the VLIR record numbers used by the application.
Skipped numbers denote empty records. In the example, record number 3 is missing. Read
this description for details.
Before proceeding, please read the compiler, assembler, and linker documentation, and find the appropriate sections about building programs, in general.
GEOS support in cc65 is based on the Convert v2.5 format, well-known in the GEOS world. It means that each file built with the cc65 package has to be deconverted in GEOS, before it can be run. You can read a step-by-step description of that in the GEOS section of the cc65 Compiler Intro.
Each project consists of four parts, two are provided by cc65. Those parts are:
The application header is defined in the HEADER
section of the .grc
file and is processed into an assembly .s
file. You must assemble it, with
ca65, into the object .o
format.
Assume that there are three input files: "test.c
" (a C
source), "test.h
" (a header file), and
"testres.grc
" (with menu and header definitions). Note the
fact that I don't recommend naming that file "test.grc
"
because you will have to be very careful with names (grc65 will make
"test.s
" and "test.h
" out of
"test.grc
" by default; and you don't want that because
"test.s
" is compiled from "test.c
", and
"test.h
" is something completely different)!
One important thing -- the top of "test.c
" looks like:
#include <geos.h>
#include "testres.h"
There are no other includes.
This is a simple one step process:
cl65 -t geos-cbm -O -o test.cvt testres.grc test.c
Always place the .grc
file as first input file on the command-line in order
to make sure that the generated .h
file is available when it is needed for
inclusion by a .c
file.
grc65 -t geos-cbm testres.grc
will produce two output files: "testres.h
" and
"testres.s
".
Note that "testres.h
" is included at the top of
"test.c
". So, resource compiling must be the first step.
ca65 -t geos-cbm testres.s
And, voilá -- "testres.o
" is ready.
cc65 -t geos-cbm -O test.c
ca65 -t geos-cbm test.s
That way, you have a "test.o
" object file which
contains all of the executable code.
ld65 -t geos-cbm -o test.cvt testres.o test.o geos-cbm.lib
The last file is the GEOS system library.
The resulting file "test.cvt
" is an executable that's
contained in the well-known GEOS Convert format. Note that its name
(test.cvt
) isn't important; the real name, after deconverting, is the DOS name
that was given in the header definition.
At each step, a -t geos-cbm
was present on the command-line. That switch is
required for the correct process of GEOS sequential application building.
Large GEOS applications typically don't fit in one piece in their designated memory area. They are therefore split into overlays which are loaded into memory on demand. The individual overlays are stored as records of a VLIR (Variable Length Index Record) file. When GEOS starts a VLIR overlay application it loads record number 0 which is supposed to contain the main program. The record numbers starting with 1 are to be used for the actual overlays.
In "cc65/samples/geos
" there's a VLIR overlay demo application consisting
of the files "overlay-demo.c
" and "overlay-demores.grc
".
This is a simple one step process:
cl65 -t geos-cbm -O -o overlay-demo.cvt -m overlay-demo.map overlay-demores.grc overlay-demo.c
Always place the .grc
file as first input file on the command-line in order
to make sure that the generated .h
file is available when it is needed for
inclusion by a .c
file.
You will almost certainly want to generate a map file that shows (beside a lot of other infos) how large your individual overlays are. This info is necessary to tune the distribution of code into the overlays and to optimize the memory area reserved for the overlays.
grc65 -t geos-cbm overlay-demores.grc
ca65 -t geos-cbm overlay-demores.s
cc65 -t geos-cbm -O overlay-demo.c
ca65 -t geos-cbm overlay-demo.s
ld65 -t geos-cbm -o overlay-demo.cvt -m overlay-demo.map overlay-demores.o overlay-demo.o geos-cbm.lib
This is the first release of grc65, and it contains bugs, for sure! I
am aware of them; I know that the parser is weak, and if you don't follow the
grammar rules strictly, then everything will crash. However, if you find an
interesting bug, mail me. :-) Mail me also for help with writing your
.grc
file correctly if you have problems with it. I would appreciate
comments also, and help on this file because I am sure that it can be written
better.
grc65 is covered by the same license as the whole cc65 package, so you should see its documentation for more info. Anyway, if you like it, and want to encourage me to work more on it, send me a postcard with a sight of your neighbourhood, city, region, etc. Or, just e-mail me with info that you actually used it. See the GEOSLib documentation for addresses.
; Note that MENU can define both menus and submenus.
; If you want to use any C operators (such as "|", "&", etc.), do it WITHOUT
; any spaces between the arguments (the parser is simple and weak).
MENU subMenu1 15,0 VERTICAL
; This is a vertical menu, placed at (15,0).
{
; There are three items, all of them will call functions.
; The first and third ones are normal functions, see GEOSLib documentation for
; information about what the second function should return (it's a dynamic one).
"subitem1" MENU_ACTION smenu1
"subitem2" MENU_ACTION|DYN_SUB_MENU smenu2
"subitem3" MENU_ACTION smenu3
}
;; Format: MENU "name" left,top ALIGN { "itemname" TYPE pointer ... }
MENU mainMenu 0,0 HORIZONTAL
; Here, we have our main menu, placed at (0,0), and it is a horizontal menu.
; Because it is a top-level menu, you would register it in your C source by
; using: DoMenu(&mainMenu);
{
; There are two items -- a submenu and an action.
; This calls a submenu named subMenu1 (see previous definition).
"first sub-menu" SUB_MENU subMenu1
; This will work the same as an EnterDeskTop() call in C source code.
"quit" MENU_ACTION EnterDeskTop
}
;; Format: HEADER <GEOS_TYPE> "dosname" "classname" "version"
HEADER APPLICATION "MyFirstApp" "Class Name" "V1.0"
; This is a header for an APPLICATION which will be seen in the directory as a
; file named MyFirstApp with the Class-string "Class Name V1.0"
{
; Not all fields are required, default and current values will be used.
author "Maciej Witkowiak" ; always in quotes!
info "Information text" ; always in quotes!
; date yy mm dd hh ss ; always 5 fields!
; dostype seq ; can be: PRG, SEQ, USR (only all UPPER- or lower-case)
; structure seq ; can be: SEQ, VLIR (only UPPER- or lower-case)
mode c64only ; can be: any, 40only, 80only, c64only
}