I wrote a small pong game for the Lynx using collision detection and some new features of the tgi driver. But then I decided to add scores to the display. main() { signed Score; Score++; itoa(Score, buffer, 10); tgi_outtextxy(10, 10, buffer); } If the Score is defined inside the main routine it increments by one, gets displayed but is the zeroed before the next round. If I place it outside the main routine it works ok. signed Score = 0; main() { } I can also remove my own code and then it works even inside the main routine. Obviously I have some routine that is overwriting the stack. Are there any tools to find what it could be? -- Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Thu Nov 22 21:55:36 2012
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