Hi! On Mon, Nov 12, 2012 at 07:39:15PM +0100, Ullrich von Bassewitz wrote: > On Mon, Nov 12, 2012 at 10:19:02AM +0100, Marc 'BlackJack' Rintsch wrote: > > First time I run this, the program returns to the BASIC interpreter > > without printing the "Error" I expect. On the next run the system hangs > > after half of the video memory is filled with @ signs, so it looks like > > `calloc()` fills memory it clearly shouldn't. This pattern of the two > > runs is reproducible regardless of the compiler options for > > optimizations. > > Sorry, but the program runs without errors here. Tried with the current > snapshot and with 2.13.3 on Vice in C64 emulation. Is there anything special > about your setup? Is it possible that you restart the program without loading it into memory a second time? This doesn't work, since initialized data doesn't have the correct content. Regards Uz -- Ullrich von Bassewitz uz@musoftware.de ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Nov 12 19:46:25 2012
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