On Wednesday 28 March 2012, you wrote: > The external "debugger" (or whatever > we want to name it as) must know this too (also what happens with some > "exotic" stuffs like cartridge emulation with custom ROM, etc). cartridges are one reason for why this can not work with shared memory in a generic way - the debugger would have to know how every single emulated cartridge works and access memory accordingly. ie, even the vice builtin monitor has a hard time doing it correctly (its infact still not correct in all cases). -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ftp.pokefinder.org "Virtual" means never knowing where your next byte is coming from. ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Wed Mar 28 11:37:21 2012
This archive was generated by hypermail 2.1.8 : 2012-03-28 11:37:25 CEST