On Sunday 22 January 2012, you wrote: > Hi Payton, > > > Do you think you could add an option to force overlays to have their load > > address written to the file so that you can use cbm_load() to load the > > overlays, thus allowing uses with fast load carts to reap the benefits of > > those carts? > > This has nothing to do with an option to be provided by Uz but has to > do with the "right" setup of your custom linker config (and a little > asm code). You need to do the same for the overlays that is done for > the main file. See these lines in your config > > LOADADDR: file = %O, start = $07FF, size = $0002; > > LOADADDR: load = LOADADDR, type = ro; > > and the content of this source file: > > libsrc/cbm/loadaddr.s > > As said You need to (understand and) reproduce this mechanism for > every overlay... or simply "cat" the proper bytes to the start of the binary (in your makefile or sth) -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ftp.pokefinder.org The thing is, I HAVE learned Excel, C and MATLAB and nothing in there compares with the simplicity, easy of use and time saved of using good old Basic V2. <Eslapion> ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Sun Jan 22 22:19:33 2012
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