Re: [cc65] TGI User Contribution Updates

From: Karri Kaksonen <karri1sipo.fi>
Date: 2011-05-13 08:10:41
On 13.05.2011 02:06, Greg King wrote:
> From: "Oliver Schmidt"; on Wed., April 27, 2011; at 04:58 PM -0400
>> I reviewed the TGI programs in the CC65 user contribution section --
>> here are the results:
>>
>> 3dmaze:
>> - Heavily depends on line clipping;
>>    so, works, in general, now on all targets. :-)
>> - Adjusted to TGI API changes.
>> - Up to now, only for C64.
>> - Now for C64, C128, Apple II, and Atari (using stddrv[]).
>> - Up to now, assuming a certain aspect ratio.
>> - Now assuming only x-res>  y-res.
>> - Now with double-buffering on multi-page stddrv (C128, Apple II).
> I have created a beta port of that game for Atari Lynx emulators (Handy,
> Mednafen).
>
> http://mysite.verizon.net/vze4nxfk/3dmaze.lnx
>
> The text at the beginning and the end is printed by CONIO'S cprintf().
> Use the joypad to move through the maze.  Button A leaves the maze.  The
> "flip" option will invert the screen and joypad while you are in the
> maze.  The "reset" option will make a new maze when you are at the
> end-screen.

This is good news :) The code works well on Mednafen.

Have you already checked in the conio cprintf support for the Lynx?

I am also very curious in how to make the source portable enough to 
support all targets.

--
Regards,

Karri

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Received on Fri May 13 08:11:44 2011

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