On 13.05.2011 02:06, Greg King wrote: > From: "Oliver Schmidt"; on Wed., April 27, 2011; at 04:58 PM -0400 >> I reviewed the TGI programs in the CC65 user contribution section -- >> here are the results: >> >> 3dmaze: >> - Heavily depends on line clipping; >> so, works, in general, now on all targets. :-) >> - Adjusted to TGI API changes. >> - Up to now, only for C64. >> - Now for C64, C128, Apple II, and Atari (using stddrv[]). >> - Up to now, assuming a certain aspect ratio. >> - Now assuming only x-res> y-res. >> - Now with double-buffering on multi-page stddrv (C128, Apple II). > I have created a beta port of that game for Atari Lynx emulators (Handy, > Mednafen). > > http://mysite.verizon.net/vze4nxfk/3dmaze.lnx > > The text at the beginning and the end is printed by CONIO'S cprintf(). > Use the joypad to move through the maze. Button A leaves the maze. The > "flip" option will invert the screen and joypad while you are in the > maze. The "reset" option will make a new maze when you are at the > end-screen. This is good news :) The code works well on Mednafen. Have you already checked in the conio cprintf support for the Lynx? I am also very curious in how to make the source portable enough to support all targets. -- Regards, Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Fri May 13 08:11:44 2011
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