Hi Dan, > I am doing a stack for the Atari at the moment. I looked at uIP and IP65 > both. I found uIP too convoluted to use directly. IP65 seemed a lot cleaner > but I didn't want to have to do it all in ML, as I'm lazy. So I took uIP > apart and used bits of it to start what I have now. As a starting point, uIP > was very helpful. Just some thoughts... If uIP would be too convoluted would it be then the by far most popular TCP/IP stack for really small machines? Maybe it is in fact rather well designed. Probably because the creator implemented already several other TCP/IP stacks before and put all his experience into uIP. Possibly this is the reason why i.e. CISCO choose uIP as basis for their IPv6-for-small-devices investments. Every non-trivial network application needs to react on theese three things: 1. network traffic 2. user interaction 3. timeout The only way to do this in a both flexible and efficient manner is event driven programming. So from this perspective alone it is already evident that the event based uIP API is the right choice as it allows for easy integration into any event driven program. Additionally the event based uIP API allows for a non-buffering copy-free handling of things like retransmissions. So it is the right choice even for minimal programs not requiring an event driven archtecture otherwise. So I can't follow at all any argumentation saying uIP is "to much". Rather it is in many/most cases still "to little". And therefore the uIP creators don't supply uIP standalone anymore but only as part of Contiki. The Contiki core is about dispatching events. The event senders and receivers are called processes. A typical Contiki program hosts several processes: 1. One process polling the network card for new frames and placing them in "the" buffer. 2. One process polling the keyboard (and mouse) and broadcasting user events on user interaction. 3. One process polling the current timme and broadcasting timer events on timeouts. 4. One process hosting uIP polling "the" buffer and sending events to the uIP user process. 5. One (or several) process(es) hosting the actual application code working in a pure event driven way (no polling at all). So the several "internal" processes basically act as converters abstracting from different low level inputs to a common uniform event system. Interestingly this basic/classic/pure Contiki core is better suited to cc65 targets then to the targets it is supposed to run on today (embedded devices, especially wireless sensors). Those devices make heavy usage of interrupts trying to put the main processor to sleep as much as possible to save engery. Getting Contiki to work in these environments requires some additional tricks. The cc65 C library on the other hand doesn't offer interrupt based APIs (apart from the mouse cursor handlers) so the classic Contiki is a perfect fit by calling keypressed() for user interaction polling and clock() for timeout polling. And regarding the network it happens to be just the same. The CS8900A chip doesn't support interrupts in 8-bit I/O mode so Contiki is a perfect fit by polling the chip. So from my perspective there's no artificial / unnecessary overhead in any area at all. Rather the cc65 C library, uIP, Contiki and the CS8900A chip work together perfectly smooth as they all follow the same paradigm :-) There's only one minor exception - which I already mentioned in another thread before: uIP/Contiki put great effort in avoiding to use the C heap but the cc65 module loader is hardwired to load modules on the C heap. Allowing to provide the cc65 module loader with an allocator callback function (in the same way there is a read callback function) would allow avoid that unncessary linking-in of the C heap code. Certainly one can pull together some networking code and have some packets sent/received but when I see i.e. a blocking function for getting an IP address via DHCP which then internally calls the C64 kernal keyboard handler now and then in order to allow the user to interrupt the waiting for a DHCP reply then this at best a hack to me but certainly no framework to build something real upon. The Breadbox64 twitter client on the other hand is a perfect example that Contiki allows to write portable, really usefully, reliable, interactive and responsive network apps without being a Contiki insider - and moving Breadbox64 to IPv6 will be a piece of cake :-) Just my two (quite lenghty) cents, Oliver P.S.: I ported Contiki to the Atari in a few days (after understanding enough of the Atari). It's in the CVS and works out-of-the-box with the Atari Ethernet solution. So I personally see more need in the getting that Ethernet solution out to the people than in creating yet another TCP/IP stack ;-)) ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Jan 3 14:33:23 2011
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