Hi! I'm a total newbie, but I used cc65 to make PetSynth for the CBM PET. -> http://www.petsynth.org/ Anyway, the PET's KERNAL (or KERNEL???) has a simple keyboard scanner. It doesn't detect holding keys down. So at some point for my next version PetSynth I was going to write a keyboard matrix scanner. (technically it detects it when you hold down the cursor or spacebar and maybe a few other keys, but not most of them. weird???) So, if it isn't horrible, I'm happy to release a PET keyboard matrix scanner to cc65, if in this particular case it might be within the scope of cc65 (if only because the PET's keyboard scanner is overly simple at best) and since this particular computer seems to be the only Commodore machine to have such a simple scanner. Unless of course I'm wrong and there already is a Commodore PET keyboard routine in cc65. If so, please let me know, I wasn't able to find anything in the docs. Right now I just use kbhit() which is okay, but requires me to set a note length instead of scanning for a key_release style event. FYI - PET games like Breakout or Space Invaders used their own assembler keyboard routines and not the built in ones. Anyway, love cc65 - it rocks! Thanks UvB / everyone!!! -Chiron also, this is my first mailing list post - let me know if I've somehow not following mailing list etiquette or protocol. ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Sun Apr 25 07:13:59 2010
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