Hi Groepaz, > godot is an image manipulation program that runs on the c64... it uses that > 4bpp format so it can work on it without having to take the various > restrictions of c64 graphics modes into account. that format has no practical > use besides this - and ofcourse for pretty much all other uses people use the > native format that you can simply copy to video memory. Thanks for the explanation :-) > atleast for my stuff i can say... that the tools i am using are always tweaked > for a specific application. the only useful "generic" converters are those > that convert fullscreen graphics - anything else is almost certainly > application specific. So it seems there is in fact demand for a new tool - even for the C64: - Running on the cc65 host (not target) platforms - Reading a BMP/PNG/... - Writing a device dependend bitmap (hopefully supporting many TGI drivers) - The bitmap contains some minimal header with height and width and ... - Hopefully many TGI drivers support copying "their" bitmap to a drawpage So it's basically a 1on1 between the driver-specific tool-backend and the driver "copy" code. Something like this seems useful to me... Best, Oliver ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Tue Nov 3 09:42:08 2009
This archive was generated by hypermail 2.1.8 : 2009-11-03 09:42:10 CET