On Saturday 14 July 2007 10:37, Oliver Schmidt wrote: > Hi Groepaz, > > > some of you might know the little raycaster i wrote using cc65: > > > > i'd like to contribute this as a sample... > > > > let me know what you think [...] > > My personal opinion is that the cc65 samples directory conatins > already enough CBM/C64 specific stuff and the types of tricks useful > there. > > To demonstrate (inline) assembly I'd prefer something that focuses on > performance and is target neutral like the TCP checksum computation in > Contiki usable out-of-the-box on all cc65 targets. there is that kinda stuff in it aswell (lots of that in the inner loop) ... the (c64 specific) renderer is just a small part of code, which could actually be replaced by a generic one based on conio or even hires-gfx. -- http://www.hitmen-console.org http://www.gc-linux.org/docs/yagcd.html http://www.pokefinder.org http://ftp.pokefinder.org People can be divided into three groups: Those who make things happen, those who watch things happen, and those who wonder what happened. <John W. Newbern> ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Sat Jul 14 13:24:42 2007
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