Re: [cc65] 65tris (avoiding bit rot part 3)

From: Groepaz <groepaz1gmx.net>
Date: 2007-07-14 13:22:06
On Saturday 14 July 2007 10:01, Oliver Schmidt wrote:
> The file PORTING contains in the section 'apple2' this statement:
> '[PORT COMPILES, BUT IS COMPLETELY UNTESTED !!!]'
>
> But I get this with a recent cc65 snapshot:
> $ make apple2
> apple2 ...
> apple2/apple2.h(10): Error: Macro redefinition is not identical
[...]

that program is very old, i won't expect it to compile or work with the 
current cc65 (even stable one) for any target :=P

> Generally I would have thought that the cc65 conio layer would allow
> to create something like a tetris game without any target specific
> code. But your tar file contains quite some assembler code and lots of
> target specific stuff - and at least parts of them already come with
> cc65 ?!?

there is no target specific code except a couple of defines to configure 
screen dimension and the likes. if there is additional code, it wasnt 
available in cc65 at the time i made that thing :)

> Beside that the project seems to be in a - let's a say little
> inconsistent - state. I.e. this section in makefile doesn't make much
> sense to me:
>
> CC65_INCLUDE=/usr/lib/cc65/include
> export CC65_INC

hehe yes, maybe, i'll clean that up ofcourse

> Beside that I don't think that absolute paths in makefiles are such a
> good idea...

true, no idea why it's in there =P

> So answering your original question: I'd like to see a tetris clone as
> cc65 sample. But it should emphasis the cc65 benefit of being able to
> write target independent code. If you provide that in a consistent
> state I'm happy to test the apple2 target (and provide info on disk
> image creation/emulator usage).

-- 

http://www.hitmen-console.org
http://www.gc-linux.org/docs/yagcd.html
http://www.pokefinder.org
http://ftp.pokefinder.org

Of course, what I really want is total world domination. 
<Linus Torvalds>

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Received on Sat Jul 14 13:22:17 2007

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