On Wednesday 30 November 2005 21:34, Ullrich von Bassewitz wrote: > On Wed, Nov 30, 2005 at 09:17:30PM +0100, Groepaz wrote: > > ok i'll have a look at it.... :) did you compile it with the latest > > snapshot btw? what framerate did you get? :) > > I didn't compile it, just used the precompiled binary, and then looked > through the code. If I compile it with the current version I get no change > in the framerate (18.4). Looking at the compiled code, I would say, it's > difficult to improve, since most time critical stuff is almost optimal by > the use of inline macros. Anyway, more than 18 frames is really impressing. > How much time did you spend looking at the resulting code to improve it? > :-) i worked a couple of days on it if i recall correctly.... optimizing it wasnt the timeconsuming part though, was harder to make it work at all with all the limited acurracy :) -- http://www.hitmen-console.org http://www.gc-linux.org/docs/yagcd.html http://www.pokefinder.org http://ftp.pokefinder.org "Virtual" means never knowing where your next byte is coming from. ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Wed Nov 30 21:38:17 2005
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