On Saturday 13 November 2004 21:25, Greg King wrote: > > For an 8x8 font, and character positions on pixel locations dividable by > 8, > > the conio routines can be written much simpler and faster than the TGI > code > > (which must be able to output text at arbitrary positions). So, it may > be > > worth thinking about separating the two functions. But, that's just an > idea. > > I think that is what Groepaz did on the NES platform. In fact, NES doesn't > even have a TGI driver, yet! Maybe, you can get some inspiration from the > NES implementation of conio. well...i dont know how the lynx works, but the NES doesnt have a real bitmapped mode, everything consists of "characters" (or "tiles" - whatever you call it) anyway. so doing the conio stuff like i did it was the logical conclusion - i'm not even sure if a tgi driver is possible without doing some trickery to get a (fullscreen) bitmap-alike screen. gpz ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Sun Nov 14 01:43:00 2004
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