Re: [cc65] tgi primitives...

From: Groepaz <groepaz1gmx.net>
Date: 2004-11-14 01:40:52
On Saturday 13 November 2004 21:25, Greg King wrote:

> > For an 8x8 font, and character positions on pixel locations dividable by
> 8,
> > the conio routines can be written much simpler and faster than the TGI
> code
> > (which must be able to output text at arbitrary positions).  So, it may
> be
> > worth thinking about separating the two functions.  But, that's just an
> idea.
> 
> I think that is what Groepaz did on the NES platform.  In fact, NES doesn't
> even have a TGI driver, yet!  Maybe, you can get some inspiration from the
> NES implementation of conio.

well...i dont know how the lynx works, but the NES doesnt have a real bitmapped
mode, everything consists of "characters" (or "tiles" - whatever you call it)
anyway. so doing the conio stuff like i did it was the logical conclusion -
i'm not even sure if a tgi driver is possible without doing some trickery to
get a (fullscreen) bitmap-alike screen.

gpz
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Received on Sun Nov 14 01:43:00 2004

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