Re: [cc65] tgi and joystick experiment

From: Groepaz <groepaz1gmx.net>
Date: 2004-10-25 13:17:41
On Friday 22 October 2004 22:00, Ullrich von Bassewitz wrote:
 
> > In case this works I believe that it would be super-cool to arrange
> > a programming competition to produce the best game that has to
> > cross-compile to all platforms supporting tgi and stdjoy. (And some
> > stdsound? driver.)
> 
> Groepaz once made his tetris program run on as many platforms as possible
> using conio, and it was really fun using it, but a problem with this goal is
> that you end up with many detail problems like the delay loop in your program.
> I'm always an advocate of portability, but systems like the lynx, the C128 and
> the C64 are probably too different to make a portable program really useful.
> 
> The three given systems have
> 
>   - very different display resolutions
> 
>   - different number of colors (2 for the CBMs vs. 16 for the Lynx)
> 
>   - different system speeds (the lynx is four time as fast as the C64)

in my tetris program, which admittedly isnt very timing critical, i used the 
standard timer stuff to sync the game so it runs at roughly the same speed on
all targets...works fine most of the time :=P

> Anyway, it's a nice idea, and maybe someone will prove me wrong:-)

i like the idea... i think there are quite a few game-concepts that
could work out.

what we would need is a standard sound driver (both capable of playing
music and sound fx) and maybe also some kind of minimalistic sprite-api.

gpz
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Received on Mon Oct 25 13:19:32 2004

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