On Mon, 27 Sep 2004, Groepaz wrote: > what you describe is fixed-point math, and exactly _not_ what floats are :=P > > if you need fixed point, use a bunch of macros or a fixed point lib....this > shouldnt be supported by a non standard "fixedpoint" or even worse a non > standard float type imho. Newbies may not know that a float type is most of the time unnecessary for coding games. Perhaps a small set of defines is better than implementing something in the compiler. -- Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Sep 27 19:43:59 2004
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