From: Tim Schürmann (tischuer_at_web.de)
Date: 2003-03-14 09:46:00
Hi! In my program, i'm using the upper-memory on the C64 for the video-stuff (VIC-II bank at $C000). Now, i have to copy the charset. In BASIC it looks like this: POKE(0xdc0e, PEEK(0xdc0e)AND254 ); /* disable interrupts */ POKE(1, PEEK(1)AND251); /* turn chars on */ memcpy(tobla, fromblubb, ((256*8)*2)); /* copy charset */ POKE(1, PEEK(1)OR4); /* turn on I/O */ POKE(0xdc0e, PEEK(0xdc0e)OR1 ); /* enable interrupts */ And in assembler: asm(" SEI LDA 1 AND #251 STA 1 "); /* and so on... */ My question is: which is the best method to do this interrupt-thing in CC65? Should i use inline-assembler or the POKE-sequence above (which disables the CIA-timer)? I noticed, that CC65 uses interrupts internally (as far as i remeber for the timer-stuff - is this right?), so when it's save to call this routine? Is there a C-function, that is doing this interrupt-stuff already (i'm using CC65 2.9.0)? Thanks. Bye, Tim Schürmann ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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