Re: [cc65] Floating point support (was: C++ compiler)

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From: Shawn Jefferson (sjefferson_at_sd62.bc.ca)
Date: 2003-03-06 23:58:28


Wouldn't/Couldn't it be possible to implement some standard routines for floating point math that the compiler knows about, but could either be implemented with machine specific calls (the Atari has floating point routines in ROM and I guess from what you guys have been saying the C64 does too.)  That would cut down on the amount of code required to support floating point, but those targets without ROM routines would have to have their own code.

The reason not to do this is that we can't then support 32 bit floats as per the Standard?



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