Re: [cc65] Floating point support (was: C++ compiler)

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From: Groepaz (groepaz_at_gmx.net)
Date: 2003-03-07 00:21:18


On Thursday 06 March 2003 23:49, Ullrich von Bassewitz wrote:
> On Thu, Mar 06, 2003 at 11:43:49PM +0100, Groepaz wrote:
> > btw...(you know that i want floats aswell =P)....would steve woz's float
> > routines be sufficient? would they be "licence compatible" ?
>
> I've never seen them, so I cannot tell. Did he use the IEEE 32 bit floating
> point format?

i am talking about the apple2 rom routines :o) the sources are out on the web 
(i couldnt find them with a quick check at google though mmmh...maybe someone 
of the apple2 guys has an url handy :=)) one nice thing with this code is 
that is nicely documented (from woz himself) and that it obviously proved to 
be working :)

about the format i dont know, i dont remember seeing any format mentioned :=P

> Just the list of math functions in the C99 standard is more than four pages
> long (function prototypes, line after line). I'm pretty sure that most of
> these functions are missing in the floating point package you're talking
> about:-)

uh yes ofcoz :=) i am not talking about math.h or whatever routines, just the 
few things required to get basic support running.

gpz



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