[cc65] NES support in cc65

Date view Thread view Subject view

From: Memblers (jparsell317_at_comcast.net)
Date: 2003-02-20 22:30:40


Hello everyone.  This is my first post here, and I joined the list only yesterday, so I 
hope you don't mind me barging in.

ca65 has been my assembler of choice for doing NES development, and I'd like to 
see it officially supported by ld65.  I'd also like to learn how to do C programming 
eventually, but that's a whole other matter..

I'd like to see cc65 be able to compile a program for NES, so would adding NES 
support for conio.h be a good place to start?  Where could I download an example of 
a conio implementation for another platform?

Sorry if this is dumb, but I gotta start somewhere..

I'm looking at the cc65 function reference, bgcolor for example.  "The function will set 
a new background text color. It returns the old (current) background color.".  Where 
from does the assembly routine get the value?  Is it simply in the accumulator?

I can write assembly subroutines that will surely work on an NES, but since I don't 
know C I would need some input from someone else to know what routines would be 
most useful.  In other words, I can't do this completely on my own, so if anyone is 
interested in helping in any way, please say so.

I'm already working on a collection of NES-specific subroutines and macros, which I'll 
at least release on my own website (http://nesdev.parodius.com/).  But having C 
support would be a nice bonus.


peace.
Memblers
http://www.parodius.com/~memblers/
----------------------------------------------------------------------
To unsubscribe from the list send mail to majordomo_at_musoftware.de with
the string "unsubscribe cc65" in the body(!) of the mail.


Date view Thread view Subject view

This archive was generated by hypermail 2.1.3 : 2003-02-20 22:29:58 CET