Re: [cc65] wrong colors in conio

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From: Piotr Fusik (P.Fusik_at_elka.pw.edu.pl)
Date: 2002-12-11 11:34:54


On 11 Dec 2002, Christian Groessler wrote:

> >however, i guess the atari has some sort of bitmap mode (?) which could be
> >used to emulate textmode. (kindof slowish though)
>
> It has. But it won't help much since the 320 resolution has the same
> color restrictions as the 40x24 text mode...
>
Actually Atari has lots of text and bitmap modes:

Antic 2 (OS 0) - 40x24 mono text, 8x8 128-char font
Antic 3 (not supported by OS) - 40x20 mono text, 8x10 128-char font
Antic 4 (OS 12) - 40x24 color text, 4x8 font (4 colors per pixel and %11
is selected from two color registers by bit7 of screen memory)
Antic 5 (OS 13) - 40x12 color text, as above
Antic 6 (OS 1) - 20x24 color text, 8x8 64-char mono font, 4 foreground
colors selected for each char
Antic 7 (OS 2) - 20x12 color text, as above
Antic 2 / GTIA 9 - 40x24 gray text, 2x8 128-char font, 16 shades per
pixel, 16 hues per screen
Antic 2 / GTIA 10 - 40x24 color text, 2x8 128-char font, 9 colors per
pixel from 128-color palette
Antic 2 / GTIA 11 - 40x24 color text, 2x8 128-char font, 16 hues per pixel

That were just *some* of text modes. Do you really want me to list all
text and all bitmap modes? ;-)

We could use Antic 4 for color letters, unfortunately you need to define
your own font - Atari OS has only 8x8 fonts.
Antic 6 could do, unfortunately it's only 20 columns and 64 characters
(ascii 0x20-0x5f).

Bye,
Piotr

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