From: Brian Bagnall (bbagnall_at_mts.net)
Date: 2002-11-25 01:50:20
I'm wondering if there are some docs about inserting assembly into C code for cc65. I assume this is possible since ca65 is an assembler, but what's the best way to manage assembly code with a C project? I saw something in the faq about the .org directive but I assume there's more documentation somewhere. A programmer on our team is writing an assembly routine for multiplexing sprites, based on Lasse Oorni's amazing algorithm: http://www.student.oulu.fi/~loorni/covert/rants/sprite.htm We're hoping to implement it in a general way but there might be problems since it depends on raster interrupt. This library, along with some code for defining character sets and sound, will be grouped together in xlib64.h or maybe allegro64.h since Allegro handles sprites, which the real xlib doesn't. The library could benefit people who want to program c64 games without having to know anything about the c64 memory locations, so if it turns out well we would share it with the Commodore community. Brian Bagnall --------------------------------------------- My homepage http://www.mts.net/~bbagnall ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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