Re[2]: [cc65] warez gallore :)

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From: groepaz (groepaz_at_gmx.net)
Date: 2002-11-21 23:05:41


Hello Ullrich,

UvB> I had a look at it yesterday. However, it's a lot of stuff and it's quite
UvB> difficult to find a way through all the sources. How about splitting it up
UvB> into the separate libraries and/or programs? This would make it much more easy
UvB> to find the really interesting stuff.

err? *scratcheshead* ... from what i remember each library and program
and library got its own directory :=P what else to seperate?

UvB> When digging through the programs, I spent some time with the fire demo. With
UvB> a few minor changes to the code and a small change to the compiler I've
UvB> managed to almost double the frame rate. It's still pretty slow (~5 fps), but
UvB> it's definitely at its limits using the current compiler. Would you allow me
UvB> to add this to the cc65 samples?

sure thing, think i said that before.... if i wouldnt want people to
do whatever they like with the code, i wouldnt release the source in
the first place ;=P

UvB> Some of the programs would also fit into the proposed "contrib" directory -
UvB> but this would mean doing a little cleanup and separating the parts.

well while putting the samples into seperate .zips might be doable,
they would still require a lot of the libraries... dont see what else
to seperate here? (i dont like the idea of using tons of .zips instead
of seperate directories though - and you are ofcoz right about the cleanup
;=P)

however... i guess the next thing i'll be doing related to cc65 would
be converting that gfx-related stuff into loadable modules that can be
used with (and merged into) the normal libs... (i am still wondering
how to get that 3d cube running at a halfway decent framerate :=) not
writing the line routine in C probably could help hehe)

-- 
Best regards,
 groepaz                            mailto:groepaz_at_gmx.net


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