From: groepaz (groepaz_at_gmx.net)
Date: 2002-11-19 02:59:57
Hello MagerValp, BB>> At the same time, it would be way more desirable to be programming BB>> with stdio for portability reasons on the game I'm working on. M> Unless you're trying to port existing code to the C64, stdio isn't M> really useful. Trying to get a 1 MHz C64 with a 400 cps disk drive to M> conform to the stdio API is just inefficient. The kernal call wrappers M> in cbm.h allow you to use the native API for disk I/O, and there's M> conio for user I/O. If you want to stay compatible with other plat- M> forms simply #ifdef your way around the problem and user wrapper M> functions. i have to stress that... beeing standard compliant requires lotta things to be done even in simple function (ie putch). if you are writing new things, better use something native here btw, maybe it would make sence to define a "load/save file" thing thats portable across cc65 platforms atleast. (and you can easily write those functions in stdio to port it to another platform) BB>> Is there someone out there who could take this on for the cause? M> I think one or two people on this list have been hacking away a bit on M> this, sooner or later something might turn up. Until then, use the M> kernal call wrappers and treat the C64 as a C64 :) /me raises hand :) -- Best regards, groepaz mailto:groepaz_at_gmx.net ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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