From: MagerValp (MagerValp_at_cling.gu.se)
Date: 2002-11-15 13:49:16
>>>>> "BB" == Brian Bagnall <bbagnall_at_mts.net> writes:
BB> At the same time, it would be way more desirable to be programming
BB> with stdio for portability reasons on the game I'm working on.
Unless you're trying to port existing code to the C64, stdio isn't
really useful. Trying to get a 1 MHz C64 with a 400 cps disk drive to
conform to the stdio API is just inefficient. The kernal call wrappers
in cbm.h allow you to use the native API for disk I/O, and there's
conio for user I/O. If you want to stay compatible with other plat-
forms simply #ifdef your way around the problem and user wrapper
functions.
BB> Is there someone out there who could take this on for the cause?
I think one or two people on this list have been hacking away a bit on
this, sooner or later something might turn up. Until then, use the
kernal call wrappers and treat the C64 as a C64 :)
--
___ . . . . . + . . o
_|___|_ + . + . + . Per Olofsson, arkadspelare
o-o . . . o + MagerValp_at_cling.gu.se
- + + . http://www.cling.gu.se/~cl3polof/
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This archive was generated by hypermail 2.1.3 : 2002-11-15 13:49:53 CET