From: MagerValp (MagerValp_at_cling.gu.se)
Date: 2002-11-15 13:49:16
>>>>> "BB" == Brian Bagnall <bbagnall_at_mts.net> writes: BB> At the same time, it would be way more desirable to be programming BB> with stdio for portability reasons on the game I'm working on. Unless you're trying to port existing code to the C64, stdio isn't really useful. Trying to get a 1 MHz C64 with a 400 cps disk drive to conform to the stdio API is just inefficient. The kernal call wrappers in cbm.h allow you to use the native API for disk I/O, and there's conio for user I/O. If you want to stay compatible with other plat- forms simply #ifdef your way around the problem and user wrapper functions. BB> Is there someone out there who could take this on for the cause? I think one or two people on this list have been hacking away a bit on this, sooner or later something might turn up. Until then, use the kernal call wrappers and treat the C64 as a C64 :) -- ___ . . . . . + . . o _|___|_ + . + . + . Per Olofsson, arkadspelare o-o . . . o + MagerValp_at_cling.gu.se - + + . http://www.cling.gu.se/~cl3polof/ ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
This archive was generated by hypermail 2.1.3 : 2002-11-15 13:49:53 CET