From: Ullrich von Bassewitz (uz_at_musoftware.de)
Date: 2002-10-15 07:14:04
On Mon, Oct 14, 2002 at 08:09:50PM -0500, Brian Bagnall wrote: > This just pokes them in, but does VIC provide a cleaner way to do this > without all the poking? As Blackjack told you, you can replace at least the loop by using memcpy: memcpy ((void*) 832, N, sizeof (N)); The mousedemo program from the samples does also use a sprite on the C64. Just have a look at it. > I think it's a bit dangerous poking data in manually > because you never know if the compiler has allocated that memory space to > something else already. You may want to have a look at the linker config file that determines the memory setup. If you aren't using a config file, the standard one comes into effect, which means that your program starts at $801 and ends at $D000 on the C64. The compiler/linker will not access memory outside this range. If you want to change this (for example because you need a hires screen somewhere), you will have to use a custom linker configuration. Regards Uz -- Ullrich von Bassewitz uz_at_musoftware.de ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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