From: Stephan Lesch (slesch_at_studcs.uni-sb.de)
Date: 2002-05-17 21:03:03
Thanks for the answers, everyone. > What sort of graphics adventure? A text adventure > with graphics, 'The Pawn', or an interactive one, > Zelda/Final Fantasy? I'm not quite sure what you mean by "interactive", but it's going to be a text-line-on-top-picture-below-verbs-and- inventory-at-bottom-and-command-line-between-adventure. > For either I'd favour C for most of the game logic as > you'll be doing lots of array lookups and cross lookups, > mulitple arrays , string handling etc. These are a pain You name it. > I'd also go for using asm routines for displaying graphics, > but mainly for the efficiency gained. yes, the graphics & animation stuff will be in assembly. Stephan ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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