From: Groepaz (groepaz_at_gmx.net)
Date: 2001-01-06 22:52:46
MagerValp wrote:
> In this day and age, using anything but the kernal routines for I/O is
> stupid. Everyone on the C64 these days has JiffyDOS, a fastload cart
> or is using an emulator. Using the kernal is simple, compatible, and
> leaves memory and time free to concentrate on the rest of your pro-
> gram.
see, i am a demo coder... that means, i am mostly dealing with async. (aka
'irq'-) loaders, since the kernal routines are of no use in this case.
however, i have to agree to your statement aslong as you are talking about
TOOLS... these should OFCOZ use the kernal routines, for the exact reasons
that you mentioned.... besides that, kernal i/o is pretty much
'not professional' for anything else (games/demos) since it forbids almost
anything that makes the production decent ;)
let it only be loading under i/o (beyond $d000 that is), and last not least
the slooooooooow (really not acceptable) loading times for ppl without
any fastload equipment.
>
> G> this wont however work with asm/c intermixing i guess ;=D
>
> Nope.
well actually, there is no reason why it shouldnt... one could very well extend
the runtime and c-library so it wouldnt rely on a specific kernal. (its out
of the question though that it wouldnt really be a good idea in the case of
the c64)
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This archive was generated by hypermail 2.1.3 : 2001-12-14 22:05:38 CET