Hello! I am struggling with the idea of sprites in a CC65 program (for the C64). Basically, since the default screen location is still at $0400, you would need to put sprites below $4000. But if your program is big enough, its code and/or data can easily fill up that space. So it would be better that the sprite data was put somewhere in the code segment, but with the proviso that it is aligned on a 64 byte boundary, because otherwise the VIC would not be able to display it. I saw in the sample programs a method of defining different segments and their locations in a .cfg file, so maybe there could be a way to define a special, aligned segment with the sprites? Or is there another way to ensure that the sprite data is properly aligned? Regards, Michau. ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Thu Mar 21 12:54:43 2013
This archive was generated by hypermail 2.1.8 : 2013-03-21 12:54:46 CET