Hi to everybody. There is a very cool discussion going on at http://www.wayofthepixel.net/index.php?topic=4306.0;all This discusses an optimal 16 color palette that can be used for any game! The results are really amazing. See some screenshots at http://www.pixeljoint.com/pixelart/64505.htm In any case an Australian girl Cammy created a palette for the Lynx around these ideas and I really like it much much more than the previous boring default palette. As the colors change a lot from the previous values I had to use new color names in the Lynx tgi driver. /* Color defines */ #define COLOR_BLACK 0x00 #define COLOR_RED 0x01 #define COLOR_PINK 0x02 #define COLOR_LIGHTGREY 0x03 #define COLOR_GREY 0x04 #define COLOR_DARKGREY 0x05 #define COLOR_BROWN 0x06 #define COLOR_PEACH 0x07 #define COLOR_YELLOW 0x08 #define COLOR_LIGHTGREEN 0x09 #define COLOR_GREEN 0x0A #define COLOR_DARKBROWN 0x0B #define COLOR_VIOLET 0x0C #define COLOR_BLUE 0x0D #define COLOR_LIGHBLUE 0x0E #define COLOR_WHITE 0x0F The COLOR_BLACK is actually COLOR_TRANSPARENT for sprites and COLOR_DARKBROWN is used as sprite black. If someone believes that this change breaks something please comment. -- Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Tue Oct 23 12:52:31 2012
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