[cc65] Color palettes

From: Karri Kaksonen <karri1sipo.fi>
Date: 2012-10-23 12:52:13
Hi to everybody.

There is a very cool discussion going on at 
http://www.wayofthepixel.net/index.php?topic=4306.0;all

This discusses an optimal 16 color palette that can be used for any 
game! The results are really amazing. See some screenshots at 
http://www.pixeljoint.com/pixelart/64505.htm

In any case an Australian girl Cammy created a palette for the Lynx 
around these ideas and I really like it much much more than the previous 
boring default palette.

As the colors change a lot from the previous values I had to use new 
color names in the Lynx tgi driver.

/* Color defines */
#define COLOR_BLACK             0x00
#define COLOR_RED               0x01
#define COLOR_PINK              0x02
#define COLOR_LIGHTGREY         0x03
#define COLOR_GREY              0x04
#define COLOR_DARKGREY          0x05
#define COLOR_BROWN             0x06
#define COLOR_PEACH             0x07
#define COLOR_YELLOW            0x08
#define COLOR_LIGHTGREEN        0x09
#define COLOR_GREEN             0x0A
#define COLOR_DARKBROWN         0x0B
#define COLOR_VIOLET            0x0C
#define COLOR_BLUE              0x0D
#define COLOR_LIGHBLUE          0x0E
#define COLOR_WHITE             0x0F

The COLOR_BLACK is actually COLOR_TRANSPARENT for sprites and 
COLOR_DARKBROWN is used as sprite black.

If someone believes that this change breaks something please comment.
--
Karri

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Received on Tue Oct 23 12:52:31 2012

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