Hi, I wonder if someone can help - I'm writing a game using cc65 for the C64. I have a whole bunch of graphics data (charmaps and sprites) that I need to load into very specific data-locations in graphics bank 1 between $4000 and $8000. Previously, I've just loaded that data directly into my machine code monitor as a single operation, and then loaded my compiled program into memory. Now my program is getting larger, it's starting to eat into my reserved memory area. How do I avoid this? I can either move my graphics data into code and get cc65 to include it at compile time - perhaps by genarating a large flat array - but I need to put it at a specific memory location for that to work. How do I do that? Alternately, is there a way to get the linker to recognise a particular file - perhaps even of "raw" data and to load it into memory at a specific address? Presumably this is a common scenario - how have people dealt with it in the past? Any pointers much appreciated. Kind regards, Tom ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Sun Oct 14 11:50:11 2012
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