Re: [cc65] Fwd: NESICIDE + VICE

From: Christopher Pow <>
Date: 2012-04-13 19:44:07
> Hmm, I had to missed something, it seems. How does it work exactly?
> Does anybody has a complete up-to-date documentation on monitor, especially
> new features, etc?

I'm not sure what you're asking.  How does what work exactly?

> Btw, is stepping really slow with memory update? I mean, stepping is for
> tracing a program for humans, I can't see too much point to do more quickier
> than eg max of 0.1sec/step. Or is it even slower? And as far as I see the

Yes it's slower than 0.1sec/step.  Slow enough, anyway, that I didn't
like its responsiveness and would probably not use my own tool based
on that!

> problem you may need to update only the memory part which is shown for the
> user actually, if memory window is "scrolled" etc, then other parts can be
> transferred on-demand.

These optimizations are possible, yes.  I wanted to get the major
framework done first, and that is what this release is.

The optimizations will require quite a bit of internal rework as the
NES emulator in NESICIDE is completely visible to the running program
internally, so its responsiveness is quite fast.

I provided this release in hopes that someone might try it and provide
feedback.  Any feedback is helpful!

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Received on Fri Apr 13 19:44:16 2012

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