Fwd: [cc65] Debugging with VICE

From: Christopher Pow <christopher.s.pow1gmail.com>
Date: 2012-03-15 21:01:36
Thanks for the indirect plug, Uz!  I'd love to do something similar to
what I'm doing in NESICIDE [www.nesicide.com] for VICE.

A screenshot of mixed-mode debugging a game written in C for NES
[rather old but still mostly pertinent]: http://i.imgur.com/gdhNF.png.

If you pay careful attention to the mixed-mode window, the
breakpoints, and the current-execution pointer, you'll see that
NESICIDE is able to break on C language code constructs like for loops
either at the initiator or iterator portion of the code [alternatively
you can set breakpoints in the Assembly Browser at any assembly
instruction].  It can also step-over or step-into functions.  I'm
working on step-out still.  Symbols can be dragged from C or assembly
source files into the Symbol Watch window (which now also
auto-populates sub-tabs with declared symbols in the NES RAM areas).

The Code Profiler on the left is also something of a work-in-progress
to be able to get min/max/avg cycle counts of functions.

I'm also interested in any improvements you [Uz] come out with in the
dbginfo stuff!
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Received on Thu Mar 15 21:01:54 2012

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