In games you cannot use blocking inputs. The cc65 also supports kbhit(). An non-blocking input module could look like: check_for_user_input() { char joy; if (kbhit()) { char ch = cgetc(); ... // Append one character to your input string } joy = joy_read(JOY_1); if (JOY_BTN_UP(joy)) { } ... } } Basically most (all?) Lynx games follow a very simple pattern. initialize(); while (running) { advance_game(); check_for_user_input(); if (display_not_busy()) { update_display(); } update_sound(); } Using blocking input would cause the game to break animation and sound. The other choice is to use threads and allow the input thread to use blocking input. -- Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Tue Jun 7 06:55:48 2011
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