Re: [cc65] Multi-purpose memory layout, ca65, ld65

From: Ullrich von Bassewitz <>
Date: 2011-01-14 14:37:05
Small correction:

On Wed, Jan 12, 2011 at 09:37:54PM +0100, Ullrich von Bassewitz wrote:
> What I would do: Place BASICSTUB, CODE, DATA whatever in one memory area. Lets
> assume this one is called M1. Create another memory area M2 that starts at the
> end of M1. If you use the development version, you can use the defined symbols
> for M1 for this purpose. Place BSS into this memory area. Create a third
> memory area M3 that does also start at the end of M2. Place your graphics data


This must read "M1".



Ullrich von Bassewitz                        
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Received on Fri Jan 14 14:37:17 2011

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